System and Application:
Vectorworks, Protools, Logic, Ableton Live, Adobe Premiere, Final Cut Pro, Max/MSP, Wwise, Pure Data, Smaart, QLab, MAPP XT, Array Calc, Compass, AudioCore - XTA, File Maker Pro, MS Office, Unix, Windows.
STORY TELLING THROUGH SOUND.
I have always been interested in the technology behind art. I'm someone that travels between the artistic and scientific worlds.
From interactive sound installations, to game design, to audience immersion - above everything else I'm a story teller. I'm constantly asking myself if what I'm creating is relevant - to what's on stage, to the observer, to the player, to the story arch. I find that relevance spawns a cohesive design. Each moment needs to tell a different part of a larger story, and the way design fits into each scene is based off the specific needs in that moment. Through working with the needs of a piece of the story, the relevance of our work becomes attached to the story, and the observer. Cohesiveness is drawn from the observers unconscious perception of relevance.
Designing sound for theater requires tracks to be event driven. The timeline of a show will never be exactly the same each night, and decisions for underscoring, shifts in ambience, transitions, and sound effects need to be able to be driven by whatever pace or direction the show is heading in that moment. While the art is story telling, technology drives the sound that tells the story.
"A work of art is good if it has arisen out of necessity." - Rainer Maria Rilke